The picker control that ships with the React Native standard library only allows one picker component. That is silly, so I wrote one that lets you have as many as you need.
Check it out on GitHub.
An app to help you Just Sit. A simple app for a simple purpose. Available on the App Store.
An app doesn't live in a vacuum. Putting it into perspective as part of a user journey helps me understand what I'm building and to remember what the user is really doing.
A suite of event management iOS applications for many of the Pernod Ricard brands including The Glenlivet®, Jameson® Irish Whiskey, and ABSOLUT® Vodka.
UI refinement for the amazingly awesome BeagleSNES Emulator.
Pen and paper are where I start most of the time. They let me ideate quickly without the constraints of digital tools. Plus, they often turn out to be pretty.
I recently used Pelican to build a site, and found it quite wonderful. There were a couple things I wished it did though, and so now it does:
Developed when the pencil broke while keeping score during a tournament. “Gee, I sure wish there was an app for that!” I thought. Now there is.
There are already a ton of great drawing apps out there for the iPad and iPhone, so why make another? Because my daughter (who was 2 at the time) would accidentally zoom or pan, or have to ask for help changing to a new color.
Realizing the UI and feature set of all the apps I had seen to that point weren't what a toddler needed, KidSlate was born, with it's biggest feature being a complete lack of features.
Easy and simple for kids who just want to draw. Best of all, it's free.
A million years ago, I went to art school. Recently, attempts have been made to remember how to draw. Some of them even border on success.
Feeling somewhat confident in my drawing, I felt the need to try my hand at digitial painting, where nothing approaching confidence is happening as of yet.